21 Apr 2010

Walkthrough – Page 7

Author: Author | Filed under: Guides & Hints
    Walkthrough – Page 6

V. Following In His Footsteps

Steps (1) Investigate the nearby town of Megaton for information about Dad. (2) Speak to Colin Moriarty about Dad. (3) Find Galaxy News Radio. (4) Ask Three Dog about Dad.
Items Frag Grenade (x3), Jet, Psycho, Nuka-Cola (x3), Armored Vault 101 Suit, Fork (M), Plunger (M), Shot Glass (M), Spatula, Teddy Bear, Tin Can, Key Ring, Bobby Pin (x3), Empty Whiskey Bottle (M), Whiskey, Wine, Milk Bottle (x2), 10mm Pistol (x2), Chinese Officer’s Sword, Grognak the Barbarian, Bent Tin Can (M), Assorted Plates (M), Empty Soda Bottle (M), Ashtray, Pack of Cigarettes, Knife (M), Salisbury Steak (x2), Coffee Mug (M), Cup (M), Glass Pitcher (M), Coffee Pot (M), Small Scorched Book (M), Small Burned Book (M), Small Ruined Book (M), Large Scorched Book (M), Large Burned Book (M), Large Ruined Book (M), Sugar Bombs (x2), Clipboard (M), Blamco Mac + Cheese (x2), Cram, Iguana Bits (M), Metal Cooking Pot, Dart (x6), 10mm Rounds (x9), Bubble Gum, Earnings Clipboard, Hammer, Cherry Bomb x2, Chinese Pistol, Leather Belt, Railway Spike (x20), Potato Crisp, Carton of Cigarettes (x6), Metro Ticket (x4), Firehose Nozzle (x2), Wonderglue (M), Bottle Cap (x131), Forceps, Medical Brace, Scrap Metal (M), Paint Gun (M), Abraxo Cleaner (x3), Darts (M), Box of Detergent (x2), Turpentine, 5.56mm Rounds (x15), Lawn Mower Blade, Surgical Tubing, Camera (x2), Crutch (x2), Shotgun Shells (x8), Steam Gauge Assembly (x2), 10mm Rounds (x11), Leafblower, Vacuum Cleaner, Dirty Water, Metro Utility Key, Rad-X, RadAway (x2), Stimpak (x4), Nikola Tesla and You, Laser Pistol, Energy Cell (x61), DCTA Laser Firearm Protocol, Purified Water, Laser Rifle, Microfusion Cell (x44), Lying Congressional Style, Bobby Pins, 5mm Rounds (x80), Frag Grenade (x9), Spiked Knuckles, .32 Caliber Rounds (x4), .44 Magnum Rounds (x9), Frag Mines (x4), Microfusion Cells (x33), Missile, Scoped .44 Magnum, Stealth Boy.

Well, now we’re outside. It might be dark out, or it might be daytime. It’s all going to depend on the day-night cycle that is at the heart of traveling around Washington D.C. Your primary quest is going to have you heading towards Megaton, one of the main surviving areas of the former capital. But this being a sandbox game, you can walk all over the place, as far the eye can see in any direction. Of course, you won’t survive very long (at all) if you decide to do that, but there’s still a few places you can check out before you go to Megaton. We’ll cover these briefly below, but any side quests you run into and need help with as you go (which may be more than we mention here), refer to the Side Quests section of this guide.

Practically adjacent to Vault 101, you’ll find a small settlement called Springvale. This place is worth visiting briefly just to add it to your map so you can travel there hereafter instantaneously. From Vault 101, go down the sharp hills ahead with your back facing Vault 101 and run towards the destroyed structures you see. You should run headlong into Springvale, and you may even be lucky enough to find some items. We acquired three Frag Grenades, Jet and Psycho by examining an old blue USPS mailbox, as well as two Nuka-Colas from an abandoned, nearly-wrecked Nuka-Cola machine. You should be able to find these items, and perhaps even more, with a thorough inspection of Springvale.

If you begin to travel outward from there (due west on your Pip-Boy map, though that’ s not necessarily true west), you will likely run into another settlement called Grayditch. However, the situation in Grayditch isn’t good. It’s covered with fierce Fire Ants. You can probably take these enemies on level two or three, especially the weaker worker ants, but you’ll want to dodge them and their fierce fire attacks as best you can as you proceed through the town. If you do visit Grayditch, be sure to run into and speak at length with a young boy named Bryan Wilks. He’ll tell you about the devastation wreaked upon Grayditch by the mutated ants and will beg for your help (he’s been all but abandoned, since all of his friends and family have succumbed to these ants). Get more information on this side quest (entitled “Those!”) by reading the corresponding section of this guide.

There’s more of interest apart from actually visiting the two aforementioned locations. Extraneous things add to the post-apocalyptic nature of Fallout 3. Try tuning your radio (using your Pip-Boy) to one of the radio stations you currently have. Galaxy News Radio will likely not have anything for you right now, but you can listen to Enclave Radio transmitting from nearby. Patriotic music aplenty plays on this station, but even more creepy is the fact that the DJ is none other than the “president” of the United States, John Henry Eden. I’m sure we’ll get to the bottom of just who he is eventually.

Okay, back to the main quest. Are you ready to head to Megaton? Excellent. Megaton is actually located quite near Vault 101 and Springvale (if you travelled to Grayditch, you’ve gone too far, but that’s okay, you’ve added that location to your map). If you take a look at your Pip-Boy map, Megaton will be to the south and slightly to the east of Springvale. It’s a pretty obvious settlement, well-organized compared to the rest of the Wasteland you’ve thusfar seen, so it shouldn’t be hard to miss. Fight any Mole Rats or Bloatflies you encounter en route to your destination (search their bodies to get their mildly-curative body meat), and talk to everyone you encounter to spur, perhaps, some side quests or friendships. Just don’t open fire willy-nilly. Whether you’re playing as good or evil, you’re not strong enough right now to make enemies. Trust us.

After arriving at Megaton’s front gate, you’ll be able to enter the town (as long as it’s daytime). Once you enter, you’ll almost immediately be intercepted by the sheriff of Megaton, a character named Lucas Sims. He quickly lays down the law with you (you can answer him how you like — we opted to be nice to the man), but then you can pick his brain about all sorts of subjects. You can find out about many of Megaton’s points of interest, as well as about the large undetonated nuclear device in the middle of the settlement, which will unlock a side quest entitled “The Power of the Atom”. Otherwise, glean as much information as possible from Sheriff Sims before letting him go. He’ll tell you that your father likely came through Megaton, but is no longer around. Perhaps Colin Moriarty at the settlement’s pub has more information? Let’s go check it out.

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