21 Apr 2010

Walkthrough – Page 20

Author: Author | Filed under: Guides & Hints
    Walkthrough – Page 20

VII. Scientific Pursuits (Continued)

Steps (1) Gain entrance to Rivet City. (2) Talk to Doctor Li about Dad and Project Purity. (3) Look for Dad in Project Purity’s Control Room. (4) Search Dad’s holotapes for clues to his location. (5) Listen to Dad’s personal journal entry 10. (6) Gain access to Vault 112. (7) Put on a Vault 112 suit. (8) Sit in the unoccupied “Tranquility Lounger”.

Items Psycho, 10mm Rounds (M), RadAway (x3), Bobby Pin, Dirty Water (M), Stimpak (x3), Toy Car, Beer (x2), Whiskey (M), Jet, Duck and Cover, Mirelurk Meat (M), Radroach Meat (M), Mentats, Milk Bottle (x2), Shotgun Shells (M), Buffout, Dandy Boy Apples (x3), Toaster, Fancy Boy Snack Cakes, Blamco Mac and Cheese (x2), Cutting Board (M), Vodka (M), Med-X (x2), Surgical Tubing, Rad-X, Nuka-Cola (M), 5mm Rounds (M), Carton of Cigarettes (x2), Paperweight, Plunger (M), Baseball, Ashtray (M), Sledgehammer (x2), Conductor (x2), Scrap Metal (M), 5.56mm Rounds (M), .32 Pistol (x2), .32mm Rounds (M), Pork N Beans (x3), Cup (M), Plate (M), Metal Cooking Pan, Metal Cooking Pot (x2), Spatula, InstaMash (x4), Medical Clipboard (M), Clipboard (M), Earnings Clipboard (M), Hot Plate (x3), Pencil (M), Pack of Cigarettes (x2), Wonderglue (x2), Better Days, Large Whiskey Bottle, 10mm Pistol, Rake, Iron, Hammer, Wrench, Bonesaw, Tweezers (x2), Scissors (x2), Empty Syringe (x2), Forceps (x2), Fission Battery (x3), Assault Rifle, Electron Charge Pack (M), Laser Rifle, Microfusion Cell (M), Energy Cell (M), Railway Spikes (x6), Bloodpak, Chessboard, Motorcycle Handbrake, Purified Water, Chinese Pistol, Paint Gun (x2), Turpentine (x2).

If you wanna see some bona fide coolness, check out the back end of the huge aircraft carrier to see some of the aircraft that fought in the war prior to nuclear devastation. But ultimately, you need to take the land route towards the front end of the ship, where a RIVET TOWN sign can easily be seen. You’re here. Get ready for the next leg of our mission!

Accessing Rivet City isn’t easy (well, it’s easy, but not immediate or instantaneous). Climb the metal catwalks and seek out an intercom box near the disheveled man asking for water. You’ll speak to Rivet City’s security captain, a guy named Harkness. He’ll extend the bridge towards the ship out to you but then ask why you’re here. We told him we’re here to see Dr. Li, and that the reason is personal. This was good enough for him, but it’s likely there are other permutations to this conversation that will get you into Rivet City. Pick his brain about what Rivet City offers (you can also ask the nearby security guard some of the same questions), and then walk down the rest of the bridge towards the two doors into the ship.

Before going to see Dr. Li, why not check out the city’s shopping area? You can buy lots of goods here (the selection amongst the several shops here is far greater, overall, than Moira Brown’s scant collection of goods back in Megaton), and you can also get some information. It’s best not to mettle in the affairs of the people here mid-mission (you’ll notice that you can do that), but talk to everyone and see what they offer. Be sure to visit Flak at Flak and Shrapnel’s, Angela and her father at Gary’s Galley, Cindy at a Quick Fix, and Bannon at Potomac Attire. Between these four stores and their owners, you’ll get plenty of information and have the option to buy a whole slew of goods, if you so desire. Oh, and a word to the wise — keep your hands to yourself. Even if you’re playing as an evil character or are desperate for goods, you don’t want to steal anything here. You have no idea what you’re getting yourself into if you do.

There’s more to see if you head back to the ship’s entrance and access the staircase via the door we earlier ignored. At the bottom of the staircase, you can find the Muddy Rudder, a bar run by a stern woman named Belle Bonny. Speak to her and any of her patrons. Then, access the main living quarters (called the Midship Deck) from the staircase to meet more people, including a security guard, some random passerbys, and even Cindy’s drug-fiending husband. All have a story to tell, but again, try not to get too involved with their mini-side quests for the time being. It will complicate things, and you can always come back later and take care of business.

There is one side quest you might want to accept, however, just because it’s such a darn interesting one. In the Midship Deck, you’ll find a lot of locked doors (and you won’t want to pick them open — trust us). One door will be open, though, and it will simply say “door”. On the other side of the door is a sort of makeshift museum of American history. Its proprietor, an elderly man named Abraham Washington, has an interesting request. He wants you to grab the Declaration of Independence for him from the ruins of the National Archives. But the best part is the pseudo-history he tells you about the document. Two-hundred years without knowledge really hurts, apparently. When you’re done speaking with him, head back to the Midship Deck and seek out one of the two entrances to the science lab. We’re finally going to pay Dr. Li a visit.

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