21 Apr 2010

Walkthrough – Page 15

Author: Author | Filed under: Guides & Hints
    Walkthrough – Page 15

VI. Galaxy News Radio (Continued)

Steps (1) Find the Museum of Technology. (2) Retrieve the Communications Relay Dish. (3) Find the Washington Monument. (4) Repair the damaged radio relay. (5) Speak to Three Dog about dad.
Items Purified Water (x2), Stimpak (x7), Firehose Nozzle (x2), Nuka Cola (M), Earnings Clipboard (M), Clipboard (M), Various Books (M), Cup (M), Bottle Caps (M), 10mm Rounds (M), .32 Caliber Rounds (x13), Milk Bottle (x2), Tin Can (M), Bent Tin Can (M), Empty Soda Bottle (M), Steam Gauge Assembly, Whiskey (M), Energy Cell (x26), .308 Caliber Rounds (x10), Missile (x10), Med-X, Psycho, Jet, Buffout, Scotch (x2), Rad-X, Dirty Water (x2), Blood Pack (x2), Flamer Fuel (x84), Dart (M), Railway Spikes (x19), Carton of Cigarettes, Pre-War Money, 5.56mm Rounds (x43), Assault Rifle (x3), 10mm Pistol, Frag Grenade (x2), Fancy Lads Snack Cakes (x2), Stealth Boy (x3), Camera, Pre-War Casualwear, Dirty Pre-War Businesswear, Nuka-Cola Quantum, RadAway, Hammer, Wrench, Shotgun Shell (x12), Metro Ticket, Pack of Cigarettes (x2), Tire Iron, Plunger (M), Conductor, Pool Set, Pool Cue, Baseball, Medical Brace, Sensor Module, Scrap Metal (M), Paint Gun, Sledgehammer, Pork N Beans, Wonderglue (x3), Chinese Assault Rifle.

With those goods in hand, proceed out of this room. It won’t be long until you find yourself in another of the many subway tunnels underneath the now-obliterated Washington D.C. You may be confused as to how to proceed from here, and furthermore, there are many enemies in the tunnel. First thing’s first — take care of any enemies in your vicinity. Most of them will be of the Feral Ghoul variety, but chances are you also will have to deal with mutated dog enemies for the very first time as well. Take out enemies as you head leftward down the subway tunnel (so that your back is facing the way you came, on your left). Search their bodies for precious meat and Bottle Caps before abandoning them for new grounds.

You’ll eventually come to what was at one time a train platform, though most of it is destroyed. Surprisingly, the escalators you encounter won’t function but they are still intact and will provide a conduit to the area above. While this isn’t the way we need to go, we still highly recommend you go up there and look around. You’ll run into a plethora of easy-to-kill foes, so gaining their experience is a good idea (you’ll likely have fought more Feral Ghouls en route to this location as well, continuing to stack up the experience). Bear in mind that if you are running precariously low on ammunition, you’ll want to bypass this paragraph completely and proceed to the next, doing the exact opposite and dodging enemy encounters where and when you can. But, that shouldn’t be a problem right now.

Either way, you’ll want to continue to head down the tunnel past this initial train platform. You won’t reach another one, but you will eventually find a door that leads to the Museum Station. It will be on your right, so keep an eye out as you head down the tunnel. You’ll have to deal with more enemies en route, but these foes shouldn’t provide you any significant trouble, especially not after dealing with some foes you’ve dealt with already. These guys should provide nice cannon fodder and some easy (but scant) experience, as well.

Once in the first room of the Museum Station, you’ll hear some noise, but it’s off in the distance, so don’t worry too much about it. Instead, scour the empty and dimly-lit room for items you may need. At the very least, you should be able to walk out of there with some Shotgun Ammo, Bottle Caps and Packs of Cigarettes, the latter of which you can sell later. Don’t neglect picking up what you can here, as you may find more than what we mentioned. When you’re done searching the room, you can head down the adjacent corridor (look for a marking on the wall as seen in the screen below to make sure you’re headed in the right direction). Then, go down that corridor, up the stairs, and into the next room.

Just like the last room, you’ll find little enemy resistance (if any), but you will find plenty of items to pick up and add to your inventory if you so desire. Incidental items like Plungers and Conductors can be found, as well as a complete pool set, Balls and Cues included. Search around for plenty of liquor in the form of Whiskey as well. It’s when you try to exit out of this room that you’ll finally run into enemy resistance in the form of Raiders. The first Raider you fight can be fought easily from the safety of the corridor you’re coming from. Be sure to search his body for ammunition and other goods before proceeding.

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