Walkthrough – Page 23Author: Author | Filed under: Guides & Hints
Walkthrough – Page 23
VII. Scientific Pursuits (Continued)
Steps (1) Gain entrance to Rivet City. (2) Talk to Doctor Li about Dad and Project Purity. (3) Look for Dad in Project Purity’s Control Room. (4) Search Dad’s holotapes for clues to his location. (5) Listen to Dad’s personal journal entry 10. (6) Gain access to Vault 112. (7) Put on a Vault 112 suit. (8) Sit in the unoccupied “Tranquility Lounger”.
Items Psycho, 10mm Rounds (M), RadAway (x3), Bobby Pin, Dirty Water (M), Stimpak (x3), Toy Car, Beer (x2), Whiskey (M), Jet, Duck and Cover, Mirelurk Meat (M), Radroach Meat (M), Mentats, Milk Bottle (x2), Shotgun Shells (M), Buffout, Dandy Boy Apples (x3), Toaster, Fancy Boy Snack Cakes, Blamco Mac and Cheese (x2), Cutting Board (M), Vodka (M), Med-X (x2), Surgical Tubing, Rad-X, Nuka-Cola (M), 5mm Rounds (M), Carton of Cigarettes (x2), Paperweight, Plunger (M), Baseball, Ashtray (M), Sledgehammer (x2), Conductor (x2), Scrap Metal (M), 5.56mm Rounds (M), .32 Pistol (x2), .32mm Rounds (M), Pork N Beans (x3), Cup (M), Plate (M), Metal Cooking Pan, Metal Cooking Pot (x2), Spatula, InstaMash (x4), Medical Clipboard (M), Clipboard (M), Earnings Clipboard (M), Hot Plate (x3), Pencil (M), Pack of Cigarettes (x2), Wonderglue (x2), Better Days, Large Whiskey Bottle, 10mm Pistol, Rake, Iron, Hammer, Wrench, Bonesaw, Tweezers (x2), Scissors (x2), Empty Syringe (x2), Forceps (x2), Fission Battery (x3), Assault Rifle, Electron Charge Pack (M), Laser Rifle, Microfusion Cell (M), Energy Cell (M), Railway Spikes (x6), Bloodpak, Chessboard, Motorcycle Handbrake, Purified Water, Chinese Pistol, Paint Gun (x2), Turpentine (x2).
Proceeding westward from there, the environment will continue to be barren. You may encounter an abandoned settlement or small village long-since destroyed by the nuclear holocaust now two-hundred years in the past, and you may even encounter a train derailed by the explosions that ravaged the nation’s capital. And you’ll encounter more enemies, no doubt, but nothing you’re not prepared for. This is a long voyage — there’s no doubt — but perseverance will serve you well, for Vault 112 could be right over the next hill.
When you spot a red rocket-like object in the distance, you’re on the right track, because Vault 112’s entrance is enshrined in that abandoned car garage. Before heading right towards it, however, be certain you explore another abandoned US Army truck adjacent to it. Yes — Mr. Gutsy will be guarding it — but the payout for killing him apart from his experience will make this exercise worth it. He’s guarding a slew of goods, including a Laser Rifle, plenty of Microfusion Cells and Electron Charge Packs, as well as a truck holding more ammunition in the form of 5.56mm Rounds, 10mm Rounds and Shotgun Shells. All-in-all, a great payout.
Seek out a door into the garage when you’re ready, and equip a melee weapon (we equipped our trusty Chinese Officer’s Sword). You’ll want to do this in order to save precious ammunition as you deal with the weak Radroaches and Mole Rats within the garage itself. Scour the garage for more items if you want. There are some valuable goods, including a Conductor, Wonderglue, Turpentine, and more, including medical items like Purified Water and a Stimpak. But it’s the electrical switch on the wall near the back shelf on the left that you’ll want to hit. This will cause a staircase to show up, which leads down towards the Vault.
There are no enemies to be seen from here on out, but you can still do a little bit of exploration. Head down the stairs and follow the linear corridor until you see a vault door that’s eerily familiar to the Vault 101 door you came from. This door, however, leads, to the strange Vault 112. When you enter, continue to follow the linear pathways until you run into a robotic friend named Robobrain, who will hand you a Vault 112 Outfit and ask you to get into it. Follow his instructions, having only that outfit equipped, and nothing else.
While you can explore the Vault if you so desire, the ultimate goal of this mission (which will bring it to an end) is to reach the circular room at the center of the vault, where machines called Tranquility Loungers are located. There’s a couple of empty ones down there, and one of them can be activated, accessed and sat in. Once you do, get ready for a virtual reality ride to last a lifetime. A fake lifetime, anyway.