Walkthrough – Page 17Author: Author | Filed under: Guides & Hints
Walkthrough – Page 17
VI. Galaxy News Radio (Continued)
Steps (1) Find the Museum of Technology. (2) Retrieve the Communications Relay Dish. (3) Find the Washington Monument. (4) Repair the damaged radio relay. (5) Speak to Three Dog about dad.
Items Purified Water (x2), Stimpak (x7), Firehose Nozzle (x2), Nuka Cola (M), Earnings Clipboard (M), Clipboard (M), Various Books (M), Cup (M), Bottle Caps (M), 10mm Rounds (M), .32 Caliber Rounds (x13), Milk Bottle (x2), Tin Can (M), Bent Tin Can (M), Empty Soda Bottle (M), Steam Gauge Assembly, Whiskey (M), Energy Cell (x26), .308 Caliber Rounds (x10), Missile (x10), Med-X, Psycho, Jet, Buffout, Scotch (x2), Rad-X, Dirty Water (x2), Blood Pack (x2), Flamer Fuel (x84), Dart (M), Railway Spikes (x19), Carton of Cigarettes, Pre-War Money, 5.56mm Rounds (x43), Assault Rifle (x3), 10mm Pistol, Frag Grenade (x2), Fancy Lads Snack Cakes (x2), Stealth Boy (x3), Camera, Pre-War Casualwear, Dirty Pre-War Businesswear, Nuka-Cola Quantum, RadAway, Hammer, Wrench, Shotgun Shell (x12), Metro Ticket, Pack of Cigarettes (x2), Tire Iron, Plunger (M), Conductor, Pool Set, Pool Cue, Baseball, Medical Brace, Sensor Module, Scrap Metal (M), Paint Gun, Sledgehammer, Pork N Beans, Wonderglue (x3), Chinese Assault Rifle.
You might notice a staircase near the abandoned bathrooms at the back end of the ground floor, and you can follow these stairs up to a dead end if you want to find some random gear, like Pre-War Casualwear and Dirty Pre-War Businesswear, but otherwise there’s not much to see so taking the more obvious route to the second floor is the best idea. When you do, you can examine some exhibits to find two more Stealth Boys, but it’s the Vault-Tec mock-up on the second floor that’s where you really need to go. Traverse the linear corridors of the Vault-Tec mock-up, listening to some humorous visitor commentary that still eerily works. There’s little else to say — you won’t run into any enemies, and there will be no items to grab. Just walk until you find a door leading to the museum’s west wing, which you should then enter.
You shouldn’t run into any enemies immediately as you enter this new area, and as long as you stay quiet here, the Super Mutants in the adjoining room won’t know you’re there until you fire on them first. But before going there, explore both the upper and lower floors of this area. More goodness can be found in the form of Fancy Lads Snack Cakes and more, and you can also carouse the computer terminals on the lower floor for optional information on long-defunct museum exhibits. But once you’re ready, locked-and-loaded, head into the adjacent stairwell and open fire on the Super Mutants there.
It goes without saying that the more damage you can deal on the Super Mutants in this tall stairwell from afar, the better off you’re going to be when you approach them at close-range to effectively use VATS. Try to keep the high ground as much as possible, since this will halt some enemy fire from striking you and give you higher hit percentages on your return shots. Then, when the coast is clear, check all of the floors of this stairwell for Super Mutant bodies, which you should promptly search for precious ammunition before proceeding on your way. You can also head up to the first floor to grab some other goods, including Pork and Beans, and you can also pick a lock on a door there as well (we weren’t at a high enough level to do so when we arrived).
Otherwise, head to the ground floor, continue to search any yet-unsearched bodies you encounter, and head down an adjoining corridor which will ultimately lead you to another wide open exhibition room. However, as soon as you arrive, you’ll encounter a Super Mutant and his much, much stronger friend, a Super Mutant Master. The latter of these two foes should be your priority, because he packs an incredible punch and will necessitate the use of plenty of ammunition to down. If you can remain as quiet and stealth-like as possible, attempt to plant a couple of Frag Mines (or whatever other kind of mine you have) at the entrance to this room. When the Mutants see you, they’ll run at you and over the mines. This won’t kill either of them, but it will take away a substantial amount of health.
The room these two Mutants were guarding holds the Virgo II Lunar Lander, which holds the Lunar II Satellite Dish we seek. Approach the lander when the coast is clear and examine the dish to take it and add it to your inventory. Now, you’re free to leave at will, but first you should probably explore places you’ve yet been, such as the dead end staircase branching off of this room, and the planetarium (still very much in good shape) adjacent to the room. You’ll find a lot of goods, such as a Stimpak, Nuka-Cola Quantum, and more. If you fight the remaining Super Mutants in the planetarium, you should also be able to grab a Chinese Assault Rifle from one of their bodies, a powerful, powerful weapon indeed!