Walkthrough – Page 13Author: Author | Filed under: Guides & Hints
Walkthrough – Page 13
VI. Galaxy News Radio
Steps (1) Find the Museum of Technology. (2) Retrieve the Communications Relay Dish. (3) Find the Washington Monument. (4) Repair the damaged radio relay. (5) Speak to Three Dog about dad.
Items Purified Water (x2), Stimpak (x7), Firehose Nozzle (x2), Nuka Cola (M), Earnings Clipboard (M), Clipboard (M), Various Books (M), Cup (M), Bottle Caps (M), 10mm Rounds (M), .32 Caliber Rounds (x13), Milk Bottle (x2), Tin Can (M), Bent Tin Can (M), Empty Soda Bottle (M), Steam Gauge Assembly, Whiskey (M), Energy Cell (x26), .308 Caliber Rounds (x10), Missile (x10), Med-X, Psycho, Jet, Buffout, Scotch (x2), Rad-X, Dirty Water (x2), Blood Pack (x2), Flamer Fuel (x84), Dart (M), Railway Spikes (x19), Carton of Cigarettes, Pre-War Money, 5.56mm Rounds (x43), Assault Rifle (x3), 10mm Pistol, Frag Grenade (x2), Fancy Lads Snack Cakes (x2), Stealth Boy (x3), Camera, Pre-War Casualwear, Dirty Pre-War Businesswear, Nuka-Cola Quantum, RadAway, Hammer, Wrench, Shotgun Shell (x12), Metro Ticket, Pack of Cigarettes (x2), Tire Iron, Plunger (M), Conductor, Pool Set, Pool Cue, Baseball, Medical Brace, Sensor Module, Scrap Metal (M), Paint Gun, Sledgehammer, Pork N Beans, Wonderglue (x3), Chinese Assault Rifle.
As you explored the disheveled Galaxy News Radio building, you likely noticed a staircase leading down several stairs to a locked door. Well, now that you’ve spoken to Three Dog, that door should be unlocked, granting you access to the back end of the building. Remember to talk to Three Dog and any of the Brotherhood of Steel guys before leaving, because once you head through that back door and down the rubble-laden path laid out for you from that door, you won’t be able to get back up unless you teleport back to the entrance of the building, and doing so will initially be difficult, since enemies are everywhere! Once outside, however, you should run down the rubble path to flat ground.
As you run down, you may have been using VATS to see if enemies are in your vicinity, which is generally a good idea considering there are a few enemies you’re going to have to deal with. More Feral Ghouls will be here waiting for you to deal with them, but it’s their stronger friends, the Feral Ghoul Roamer, that’s going to give you the most trouble. These guys take a surprising amount of damage, so try to chip away at them from afar before going into VATS during up-close combat to lay the killing blows. Be sure to search their bodies for precious bottle caps as you head down the linear path chock-full of debris. The only way out of this path is by going through the open door you come across on your left, which leads to a nearby tunnel.
Enter this tunnel and follow the empty, dimly-lit corridor ahead as it roams into an open, yet nearly-collapsed tunnel. As soon as you arrive and begin pressing your VATS button as you head into the tunnel itself, you’ll realize that there are many lesser Feral Ghouls in the tunnel. Since there are so many of them and since they’re likely to attack you en masse (or at least a few at a time), an automatic weapon such as an Assault Rifle might be your best bet. See if you can chip away at them with some manual fire from afar before letting them get close and finishing them off with some clean, crisp VAT-assisted shots.
The more well-lit part of the tunnels near the fiery barrels and rusted cars is where you’ll run into most of the Feral Ghouls, and unfortunately you won’t have much room in which to maneuver. As long as you can clear out as many residuals as you can before taking on the main bunch, and as long as you can keep moving to minimize what is, in reality, minimal damage from these weak enemies to begin with, you should be just fine. Do remember to comb their corpses once fallen to find plenty of Bottle Caps, however. You may even luck out and find some Rad-X on one or two of them.
If you explore the entirety of this small tunnel, you’ll find two doors on your right that both promise to lead to the same place — Dupont Circle. Taking either one of these tunnels is fine, but we actually suggest taking the one farthest from your point of initial entry. This is because you can tuck right into Dupont Station from there, which will help you incredibly in the coming area (otherwise, you’ll get involved in some unnecessary firefights — ammunition wasters). Before leaving the tunnel via the farthest door, however, be sure to explore the medical kit you encounter on the right side wall for two Purified Waters and a Stimpak. You can also grab a Firehose Nozzle from a fire kit on the wall adjacent to the medical kit if you want to collect it and sell it later.
Once on the surface, Dupont Circle Station will be added to your map as another instant-travel location. This is awesome for later use, or if you feel the need to head back to Megaton at any time to heal up, sell your gear, or anything of this nature. When you’re feeling ready, keep your Assault Rifle (or another heavy weapon) equipped and enter the station. As soon as you do, you’ll see a Super Mutant with his back turned to you not two feet in front of your character. Use VATS to do him in quickly before he knows what hit him. This Super Mutant is only equipped with a melee Nailboard, but his friend roaming around in front of him has a Hunting Rifle equipped. This means that you have to take out his friend quickly after killing the initial Super Mutant, because he poses a much more significant threat, even from afar. When both are felled, search their bodies for goods and grab the Nuka Cola from the Nuka Cola machine on your right. The garbage can next to it contains another one, if you want it.
Those two Super Mutants represented the only initial threat in this part of the station, so you can breathe easy for now. Head forward and you’ll see a door straight ahead. This is how we’ll proceed further into the tunnel, but first, bear right through another door you find to enter a long-abandoned office. Within, you can find all sorts of rounds for your various weaponry if you search, as well as some other incidental items, such as a Milk Bottle. But if you can hack the easy-to-hack computer within, you can wake up a Protectron slumbering nearby. You won’t want to use him, of course, but hacking him and activating him will give you experience, and killing him thereafter will give you even more. Be sure to search his metallic body once destroyed before proceeding through the aforementioned door and further into the station.